Damage Calculator

Enter a base hit from your testing, then add labeled modifiers. Output is a planning estimate only.

Damage estimate
Planning model: (base + flat bonuses) × product(multipliers). Does not simulate enemy defense, level scaling, or move-specific procs.

Modifiers

Estimated damage

550

Flat total: 0Multiplier product: ×1.100
Formula assumptions
Estimates only — verify in-game before committing beli, fruits, or stat resets.
  • Formula: (base + sum(flat modifiers)) × product(multipliers).
  • Enemy defense, level difference, and internal move scaling are excluded.
  • Modifier values are user-supplied estimates unless you cite a source in the label.

How it works

Base damage should come from your own observation (training dummy, boss hit, etc.). Add multipliers for buffs that scale damage proportionally and flat entries for additive bonuses.

Invalid or non-finite modifier values are skipped silently to keep the stack stable.

Example

Base 500 with a ×1.15 fruit buff and +50 flat yields (500 + 50) × 1.15 = 632.5 before rounding display — still not a promise of in-game numbers on players.

Also see the Trade Calculator for W/F/L trade checks.

FAQ